![]() ![]() Octo-Grab is a really nice team fighting ability. There is a long cooldown though, so it can’t really be spammed. It also does a fair amount of damage too. Enemies will probably avoid fighting you while it is active. March of the Murlocs I find is great for making a big push into some towers. Use it to get away from any danger, or use it to get right into the thick of things to lay down a nice ball of slime. It does a fair amount of damage, especially if used consistently. Slime has a really low cooldown, so it can be spammed a lot. Enemies however, can destroy it in a couple of hits. Throwing it at towers works well as they will not attack it. Pufferfish is a really nice AOE spell, it just takes long to charge up. While you may not be giving the enemy team as much experience by dying with it still active, that doesn’t mean you should just go ahead and die as often as possible. As a Murky player, keep your egg safe at all times. Killing him while there is an egg up will give a whole lot less XP, so make sure you find it before trying to take him out. Spawn Egg is the ability that makes Murky particularly annoying. ![]() However, he can be pretty effective when built to take part in team fights too (via Gamepedia) I tend to see Murky as more of a pusher, because he is really good at it and that’s all he ever does when I am up against him. Want to kill him? Best you find that pesky egg first! Check out his trailer. He is really easy to kill, but he has an ability that allows him to respawn in a mere 5 seconds. I have no way to describe Murky other than as a nuisance. This week we move over to the Warcraft universe, focusing on the ridiculously cute Murky the Murloc. We’re likely to see Fenix on the PTR in the very near future, with a probable release date of March 27 to coincide with the StarCraft 20th anniversary celebration.It’s that time of the week again! Last week I covered Valla the Demon Hunter from Diablo III. Imbued with the spark of life, the ruinwalkers wander the wreckage of civilizations long forgotten, guarding secrets that they have never known. This spotlight also gave us a sneak preview of Fenix’s launch skin:ĭespite the what is reminiscent of a hearthstone front and center on that skin, the skin’s description on Fenix’s hero page places it firmly within the realm of the Nexus itself.ĭeep in the Nexus’s primordial wilds, the land itself births beings of vine and stone. And in StarCraft, dragoons couldn’t do much beyond hurl balls of plasma at people, but Heroes of the Storm has turned him into an intimidating mobile weapons platform - and borrowed a few tricks from the dragoon’s StarCraft 2 successor, the Stalker. Though Fenix was simply a dragoon with personality in StarCraft, that personality shines through in a major way in this spotlight, right down to the classic gruesome dragoon death animation. Throwback Blizzard characters making their way into Heroes of the Storm is always a delight - the characters are packed with history and nostalgia, but at the same time, expand upon the characters in ways their original games never could. Come on, you can’t give me a laser that beautiful and expect me to not pick it, even if it appears absurdly easy to avoid without a crowd control combo. ![]() Viability aside, I’m going to have a hard time not picking Planet Cracker every single game purely for the cool factor. Out of Fenix’s two Ultimates, his Purification Salvo seems the most viable right off the bat, purely due to ease of use.
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